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This section assumes you’d like to learn about how RSB works step by step, this way you can use RSB features with a complete control over them, e.g, to integrate RSB into your own systems & players. So let’s create an empty scene and work on that to learn how RSB works. The empty scene should contain a directional light (if desired) and a single Main Camera setup at 0,0,0 as position.
RSB works by using two scriptable object assets as means of determining the simulation settings. These are EnvironmentProperties and BulletProperties assets. So first, let’s setup these files and make them ready to be used within our system.