Realistic Sniper and Ballistics
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Realistic Sniper and Ballistics
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Welcome
Introduction
Feature List
Why/How is it used?
Quick Setup
Getting Started
Getting Started
Environment Properties
Bullet Properties
Object Poolers
Sniper and Ballistics System
Firing a Bullet
Listening to Hit Events
Zero Distances
Wind Vector
Air Resistance
Spin Drift
Ballistic Surfaces - Penetration
Ballistic Surfaces - Ricochet
Bullet Time Effects
Dynamic Scope System
Incorporating Player
Mobile Controls
Conclusion
API
API Welcome
Sniper and Ballistics System
Dynamic Scope System
Player Movement Controller
Motion Controller
Ballistic Surface
Environment Properties
Ballistics Utility
Bullet Time Utility
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Player Movement Controller
Static Variables
Type
Name
Description
Access
static PlayerMotionState
PlayerState
Returns the current player motion state. (Idling, walking etc.)
Read-Only
Public Events
Type
Name
Description
PlayerStateActions
EPlayerStateChanged
Called when the player movement state changes.
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Dynamic Scope System
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Motion Controller
Last modified
2yr ago