Realistic Sniper and Ballistics
  • Welcome
  • Introduction
    • Feature List
    • Why/How is it used?
    • Quick Setup
  • Getting Started
    • Getting Started
    • Environment Properties
    • Bullet Properties
    • Object Poolers
    • Sniper and Ballistics System
    • Firing a Bullet
    • Listening to Hit Events
      • Spawning Particles on Hit
      • Hit Tags
    • Zero Distances
    • Wind Vector
    • Air Resistance
    • Spin Drift
    • Ballistic Surfaces - Penetration
    • Ballistic Surfaces - Ricochet
    • Bullet Time Effects
      • Target
      • Bullet
      • Firing with Bullet Time
      • Bullet Time Camera - Default
      • Writing your Own Bullet Time Camera
    • Dynamic Scope System
    • Incorporating Player
      • Player Movement Controller
      • Motion Controller
      • Camera Controller
      • Player With Weapon
    • Mobile Controls
    • Conclusion
  • API
    • API Welcome
    • Sniper and Ballistics System
    • Dynamic Scope System
    • Player Movement Controller
    • Motion Controller
    • Ballistic Surface
    • Environment Properties
    • Ballistics Utility
    • Bullet Time Utility
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  1. API

Motion Controller

Public Methods

Return Type

Name

Signature

Description

void

BreathSwayActivation

(bool)

Activates/deactivates breath sway functionality.

void

Recoil

()

Recoils this object according to the recoil settings set up in the inspector.

void

ToAimPosition

()

Causes this object to interpolate towards the local aim position set in the inspector.

void

ToRunPosition

()

Causes this object to interpolate towards the local run position set in the inspector.

void

ToHipPosition

()

Causes this object to interpolate towards it's original position in Awake.

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Last updated 3 years ago

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