Comment on page
So far we have learned how to setup environment & bullet properties, object poolers, use SniperAndBallisticsSystem.cs instance to fire a bullet, listen to hit events, zero distances, wind vectors, etc. as well as how to create penetration and ricochet using ballistic surfaces. Moreover, we have seen how to create our own bullet time effects and how to use Dynamic Scope System.
We have learned how we can use this information in our own player controllers & character systems, as well as how to incorporate the example player controllers provided by RSB into our scenes.