Realistic Sniper and Ballistics
  • Welcome
  • Introduction
    • Feature List
    • Why/How is it used?
    • Quick Setup
  • Getting Started
    • Getting Started
    • Environment Properties
    • Bullet Properties
    • Object Poolers
    • Sniper and Ballistics System
    • Firing a Bullet
    • Listening to Hit Events
      • Spawning Particles on Hit
      • Hit Tags
    • Zero Distances
    • Wind Vector
    • Air Resistance
    • Spin Drift
    • Ballistic Surfaces - Penetration
    • Ballistic Surfaces - Ricochet
    • Bullet Time Effects
      • Target
      • Bullet
      • Firing with Bullet Time
      • Bullet Time Camera - Default
      • Writing your Own Bullet Time Camera
    • Dynamic Scope System
    • Incorporating Player
      • Player Movement Controller
      • Motion Controller
      • Camera Controller
      • Player With Weapon
    • Mobile Controls
    • Conclusion
  • API
    • API Welcome
    • Sniper and Ballistics System
    • Dynamic Scope System
    • Player Movement Controller
    • Motion Controller
    • Ballistic Surface
    • Environment Properties
    • Ballistics Utility
    • Bullet Time Utility
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  1. Getting Started

Conclusion

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Last updated 3 years ago

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So far we have learned how to setup environment & bullet properties, object poolers, use SniperAndBallisticsSystem.cs instance to fire a bullet, listen to hit events, zero distances, wind vectors, etc. as well as how to create penetration and ricochet using ballistic surfaces. Moreover, we have seen how to create our own bullet time effects and how to use Dynamic Scope System.

We have learned how we can use this information in our own player controllers & character systems, as well as how to incorporate the example player controllers provided by RSB into our scenes.

This concludes our Getting Started tutorial, you can get further information about the public API of RSB by checking the API section. Please do not hesitate to contact me through the or my address for any further questions or feature requests.

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