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Ballistics Utility
Return Type | Name | Signature | Description |
Vector3 | GetWindVector | (Vector3, float) | Calculates & returns wind vector in m/s. |
Vector3 | GetGravity | (float, float) | Calculates & returns a gravity vector. |
float | GetKineticEnergy | (Vector3, float) | Calculates & returns a kinetic energy based on velocity & mass. |
void | UpdateKEAndVelocity | (ref Vector3, ref float, float, float) | Updates the given kinetic energy to match the new kinetic energy, updates given the velocity accordingly as well. |
Vector3 | GetDragVector | (Vector3, DragGModel, float, float) | Calculates & returns a drag vector based on velocity, drag model & ballistic coefficient. |
Vector3 | GetSpinDrift | (ref Vector3, double, float, float) | Calculates & returns a spin drift vector based on previous drift & stability factor. |
double | GetStability | (float...) | Calculates & returns stability factor of a bullet based on bullet properties. |
double | GetRetardation | (double, double,DragGModel) | Calculates & returns retardation factor based on velocity, ballistic coefficient and drag model. |
Last modified 2yr ago