Ballistics Utility
Last updated
Last updated
Return Type
Name
Signature
Description
Vector3
GetWindVector
(Vector3, float)
Calculates & returns wind vector in m/s.
Vector3
GetGravity
(float, float)
Calculates & returns a gravity vector.
float
GetKineticEnergy
(Vector3, float)
Calculates & returns a kinetic energy based on velocity & mass.
void
UpdateKEAndVelocity
(ref Vector3, ref float, float, float)
Updates the given kinetic energy to match the new kinetic energy, updates given the velocity accordingly as well.
Vector3
GetDragVector
(Vector3, DragGModel, float, float)
Calculates & returns a drag vector based on velocity, drag model & ballistic coefficient.
Vector3
GetSpinDrift
(ref Vector3, double, float, float)
Calculates & returns a spin drift vector based on previous drift & stability factor.
double
GetStability
(float...)
Calculates & returns stability factor of a bullet based on bullet properties.
double
GetRetardation
(double, double,DragGModel)
Calculates & returns retardation factor based on velocity, ballistic coefficient and drag model.