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Bullet Time Utility
Return Type | Name | Signature | Description |
Vector3 | GetRandomVector | (Vector3, Vector3) | Returns a random vector3 between min & max. |
void | SetActualTimescale | (float) | Changes Time.timeScale along with Time.fixedDeltaTime. |
void | ResetActualTimescale | () | Resets Time.timeScale & Time.fixedDeltaTime. |
void | SetVirtualTimeScale | (float) | Changes the BulletTimeVirtualTimescale in SniperAndBallisticsSystem.cs |
void | ResetVirtualTimeScale | (float) | Resets the BulletTimeVirtualTimescale in SniperAndBallisticsSystem.cs |
float | GetRandomNegation | () | Returns -1.0f or 1.0f based on random chance. |
Last modified 2yr ago