Bullet Time Utility
Last updated
Last updated
Return Type
Name
Signature
Description
Vector3
GetRandomVector
(Vector3, Vector3)
Returns a random vector3 between min & max.
void
SetActualTimescale
(float)
Changes Time.timeScale along with Time.fixedDeltaTime.
void
ResetActualTimescale
()
Resets Time.timeScale & Time.fixedDeltaTime.
void
SetVirtualTimeScale
(float)
Changes the BulletTimeVirtualTimescale
in SniperAndBallisticsSystem.cs
void
ResetVirtualTimeScale
(float)
Resets the BulletTimeVirtualTimescale
in SniperAndBallisticsSystem.cs
float
GetRandomNegation
()
Returns -1.0f or 1.0f based on random chance.