Realistic Sniper and Ballistics
  • Welcome
  • Introduction
    • Feature List
    • Why/How is it used?
    • Quick Setup
  • Getting Started
    • Getting Started
    • Environment Properties
    • Bullet Properties
    • Object Poolers
    • Sniper and Ballistics System
    • Firing a Bullet
    • Listening to Hit Events
      • Spawning Particles on Hit
      • Hit Tags
    • Zero Distances
    • Wind Vector
    • Air Resistance
    • Spin Drift
    • Ballistic Surfaces - Penetration
    • Ballistic Surfaces - Ricochet
    • Bullet Time Effects
      • Target
      • Bullet
      • Firing with Bullet Time
      • Bullet Time Camera - Default
      • Writing your Own Bullet Time Camera
    • Dynamic Scope System
    • Incorporating Player
      • Player Movement Controller
      • Motion Controller
      • Camera Controller
      • Player With Weapon
    • Mobile Controls
    • Conclusion
  • API
    • API Welcome
    • Sniper and Ballistics System
    • Dynamic Scope System
    • Player Movement Controller
    • Motion Controller
    • Ballistic Surface
    • Environment Properties
    • Ballistics Utility
    • Bullet Time Utility
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  1. Introduction

Why/How is it used?

You can use the full features of RSB, or a combination of them, to create games such as:

  • A first-person sniper game that includes realistic bullet trajectories, penetration, ricochet and bullet time, completely out of box and mobile ready.

  • Any type of shooter game, first-person or third-person, that includes realistic bullet ballistics. You can use RSB’s ballistic simulation feature to fire completely accurately simulated bullets & listen to their events to know what was hit and how. Thus, you can use RSB in any type of shooter game.

  • Any type of game that requires realistic projectile simulation, such as tank battle games.

  • Well, basically anything, every system in RSB is decoupled so you select what to use.

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Last updated 3 years ago

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