# Why/How is it used?

You can use the full features of RSB, or a combination of them, to create games such as:

* A first-person sniper game that includes realistic bullet trajectories, penetration, ricochet and bullet time, completely out of box and mobile ready.
* Any type of shooter game, first-person or third-person, that includes realistic bullet ballistics. You can use RSB’s ballistic simulation feature to fire completely accurately simulated bullets & listen to their events to know what was hit and how. Thus, you can use RSB in any type of shooter game.
* Any type of game that requires realistic projectile simulation, such as tank battle games.
* Well, basically anything, every system in RSB is decoupled so you select what to use.


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