Why/How is it used?
You can use the full features of RSB, or a combination of them, to create games such as:
A first-person sniper game that includes realistic bullet trajectories, penetration, ricochet and bullet time, completely out of box and mobile ready.
Any type of shooter game, first-person or third-person, that includes realistic bullet ballistics. You can use RSB’s ballistic simulation feature to fire completely accurately simulated bullets & listen to their events to know what was hit and how. Thus, you can use RSB in any type of shooter game.
Any type of game that requires realistic projectile simulation, such as tank battle games.
Well, basically anything, every system in RSB is decoupled so you select what to use.
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