> For the complete documentation index, see [llms.txt](https://rsb.inanevin.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rsb.inanevin.com/getting-started/bullet-time-effects.md).

# Bullet Time Effects

Bullet Time effects are small cut-scene like sequences showing the bullet flying towards it's target. It became popular in game franchises such as Sniper Elite and Sniper Ghost Warriors. RSB provides a powerful tool to create your own bullet time camera behavior without writing a single line of code. Alternatively, you can use RSB's powerful event system to write your own camera logic as well. First, let's take a look at how we can incorporate this powerful tool into our tutorial scene.

We first need to enable bullet time effect on **SniperAndBallisticsSystem.cs** instance in our scene. Navigate to the Sniper and Ballistics object containing the script, and enable bullet time checkmark.

![Bullet time effects enabled in SniperAndBallisticsSystem.cs instance.](/files/-MaKlxeiPHQNbOSfpRRb)

**Chance** determines the percentage which the bullet time effect will get triggered on each time a **bullet time target** is hit. **Min Distance** determines the minimum shot distance for the effect to get triggered. Let's leave the values as is for now.
