Sniper and Ballistics System

Central singleton instance for accessing ballistics functionality.

Public Variables

Type

Name

Description

Access

float

CurrentZeroDistance

Current selected zero distance.

Read Only

float

BulletTimeChance

Bullet time chance percentage between [0,1].

Read-Write

float

BulletTimeVirtualTimescale

Virtual timescale used in bullet time events. It affects the bullet's interpolation speed.

Read-Write

float

BulletTimeWaitBeforeResettingTimescale

Amount of time waited before resetting timescale when bullet time path has finished.

Read-Write

float

BulletTimeWaitBeforeEnding

Amount of time waited after timescale has been reset at the end of bullet time.

Read-Write

bool

UseTracers

Enables/disables use of tracers.

Read-Write

bool

UseBulletTime

Enables/disables use of bullet time.

Read-Write

bool

UseInGameTrajectory

Enables/disables use of in-game trajectory rendering.

Read-Write

bool

BulletTimeRunning

Returns whether bullet time is active or not.

Read Only

bool

BulletTimeSkipPoint

If true, bullet will travel immediately without waiting during bullet time, until set to false.

Read-Write

EnvironmentProperties

GlobalEnvironmentProperties

Returns the current environment properties assigned to this scene.

Read Only

Static Variables

Type

Name

Description

Access

static float

instance

Singleton instance of this class.

Read-Only

Public Events

Type

Name

Description

BulletHitEvent

EPenetrationInHit

Called when the bullet penetrates a surface.

BulletHitEvent

EPenetrationOutHit

Called when the bullet exits a penetrated surface.

BulletHitEvent

ERicochetHit

Called when the bullet ricochets off a surface.

BulletHitEvent

ENormalHit

Called when the bullet hits a surface, but doesn't penetrate or ricochet.

BulletHitEvent

EAnyHit

Called when any type of hit occurs.

BulletTimeStartEvent

EBulletTimeStarted

Called when bullet time starts.

BulletTimeUpdateEvent

EBulletTimeUpdated

Called continuously when bullet is travelling during bullet time.

BulletTimeEndEvent

EBulletTimePathFinished

Called when bullet finishes it's path to it's target in bullet time.

BulletTimeEndEvent

EBulletTimeEnded

Called after the timescale and everything is resetted, finalizing bullet time.

BulletPropertiesEvent

EBulletActivated

Called when a bullet gets activated.

ZeroDistanceEvent

EZeroDistanceChanged

Called when zero distance is cycled.

Public Methods

Return Type

Name

Signature

Description

void

CycleZeroDistanceUp

()

Cycles zero distance up to the next in the m_zeroDistances list.

void

CycleZeroDistanceDown

()

Cycles zero distance down to the previous in the m_zeroDistances list.

void

ActivateBullet

(BulletProperties)

Activates the given bullet properties so that it can be used in the simulation.

void

FireBallisticsBullet

(BulletProperties, Transform, Transform)

Triggers the system to fire the given bullet properties, simulating it's trajectory, triggering hit & bullet time events etc.

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