Current selected zero distance.
Bullet time chance percentage between [0,1].
Virtual timescale used in bullet time events. It affects the bullet's interpolation speed.
Amount of time waited before resetting timescale when bullet time path has finished.
Amount of time waited after timescale has been reset at the end of bullet time.
Enables/disables use of tracers.
Enables/disables use of bullet time.
Enables/disables use of in-game trajectory rendering.
Returns whether bullet time is active or not.
If true, bullet will travel immediately without waiting during bullet time, until set to false.
Returns the current environment properties assigned to this scene.