> For the complete documentation index, see [llms.txt](https://rsb.inanevin.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rsb.inanevin.com/getting-started/bullet-time-effects/target.md).

# Target

In order for RSB to trigger a bullet time effect, it needs to hit a target that can be, let's say bullet-time-able. This is determined by the **BulletTimeTarget.cs** script, which can be found under **InanEvin>Realistic Sniper and Ballistics>src>BulletTime** folder. Let's attach this script to our cube object

![BulletTimeTarget.cs attached to our cube object.](/files/-MaKnKbC5-Yp9Kmo9rlC)

{% hint style="info" %}
Note that we have removed the **BallisticSurface.cs** script from the cube for the sake of the tutorial, however it **doesn't** affect the bullet time at all. So an object can be penetrable, or ricochet-able, and **still** can be a bullet time target. RSB is only concerned with wheter the **BulletTimeTarget.cs** script is attached or not.
{% endhint %}

Now let's move the cube to **0,0,100** position, so it's far away from the camera. This way, the default minimum distance of 90 will not prevent the effect from being triggered. Also, let's scale our cube to **5,6,1** and make sure it's rotation is **0,0,0**. If you fire at this point, there won't be any changes in the scene when the target is hit.

![Hitting the cube at 0,0,100 which has BulletTimeTarget.cs on it. No effect is triggered at this stage.](/files/-MaKnf-HbniVsbobuOw1)

Right now, the bullet time effects are not being triggered, because when we are firing using **FireBallisticsBullet** method, we do not pass in any arguments for bullet time. Before doing so, we would need to setup a bullet mesh in the scene which will be visible during bullet time effects.


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://rsb.inanevin.com/getting-started/bullet-time-effects/target.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
