Realistic Sniper and Ballistics
  • Welcome
  • Introduction
    • Feature List
    • Why/How is it used?
    • Quick Setup
  • Getting Started
    • Getting Started
    • Environment Properties
    • Bullet Properties
    • Object Poolers
    • Sniper and Ballistics System
    • Firing a Bullet
    • Listening to Hit Events
      • Spawning Particles on Hit
      • Hit Tags
    • Zero Distances
    • Wind Vector
    • Air Resistance
    • Spin Drift
    • Ballistic Surfaces - Penetration
    • Ballistic Surfaces - Ricochet
    • Bullet Time Effects
      • Target
      • Bullet
      • Firing with Bullet Time
      • Bullet Time Camera - Default
      • Writing your Own Bullet Time Camera
    • Dynamic Scope System
    • Incorporating Player
      • Player Movement Controller
      • Motion Controller
      • Camera Controller
      • Player With Weapon
    • Mobile Controls
    • Conclusion
  • API
    • API Welcome
    • Sniper and Ballistics System
    • Dynamic Scope System
    • Player Movement Controller
    • Motion Controller
    • Ballistic Surface
    • Environment Properties
    • Ballistics Utility
    • Bullet Time Utility
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  1. Getting Started

Mobile Controls

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Last updated 3 years ago

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RSB is mobile optimized, meaning that you can use all of the features we covered in mobile.

Only case where it might be performance heavy to use is the Wind Point Indicators of Dynamic Scope System. Remember we had those orange lines showing where the bullet will land depending on the wind? They might be a little too much for a mobile platform, however our tests using Galaxy A70, LG G7 and Iphone 7 showed that it worked without a problem with a stable fps.

All of the demo player & weapon controllers are suitable to use with a mobile controller. Meaning that walk input, aim input, fire input etc. are all methods that can be called from outside. If you open up the demo scene MobileControls, you will see that there is a canvas with a DemoMobileController.cs script attached, which manages a joystick input, and receives input from UI touches to aim, fire, cycle zero distances etc.

MobileDemo scene