# Mobile Controls

RSB is mobile optimized, meaning that you can use all of the features we covered in mobile.

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Only case where it might be performance heavy to use is the **Wind Point Indicators** of **Dynamic Scope System**. Remember we had those orange lines showing where the bullet will land depending on the wind? They might be a little too much for a mobile platform, however our tests using **Galaxy A70,** **LG G7** and **Iphone 7** showed that it worked without a problem with a stable fps.
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All of the demo player & weapon controllers are suitable to use with a mobile controller. Meaning that walk input, aim input, fire input etc. are all methods that can be called from outside. If you open up the demo scene **MobileControls,** you will see that there is a canvas with a **DemoMobileController.cs** script attached, which manages a joystick input, and receives input from UI touches to aim, fire, cycle zero distances etc.&#x20;

![MobileDemo scene](https://2062757973-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MaImivuu1fX5yKbO7hR%2F-MaOkB8Yc5tgreCYTIPm%2F-MaOknGnT_AUQXm1M_Us%2Fezgif.com-gif-maker%20\(23\).gif?alt=media\&token=af9a66d7-ffb5-446d-8bf9-18749df45a46)
