Realistic Sniper and Ballistics
  • Welcome
  • Introduction
    • Feature List
    • Why/How is it used?
    • Quick Setup
  • Getting Started
    • Getting Started
    • Environment Properties
    • Bullet Properties
    • Object Poolers
    • Sniper and Ballistics System
    • Firing a Bullet
    • Listening to Hit Events
      • Spawning Particles on Hit
      • Hit Tags
    • Zero Distances
    • Wind Vector
    • Air Resistance
    • Spin Drift
    • Ballistic Surfaces - Penetration
    • Ballistic Surfaces - Ricochet
    • Bullet Time Effects
      • Target
      • Bullet
      • Firing with Bullet Time
      • Bullet Time Camera - Default
      • Writing your Own Bullet Time Camera
    • Dynamic Scope System
    • Incorporating Player
      • Player Movement Controller
      • Motion Controller
      • Camera Controller
      • Player With Weapon
    • Mobile Controls
    • Conclusion
  • API
    • API Welcome
    • Sniper and Ballistics System
    • Dynamic Scope System
    • Player Movement Controller
    • Motion Controller
    • Ballistic Surface
    • Environment Properties
    • Ballistics Utility
    • Bullet Time Utility
Powered by GitBook
On this page
  • What is it?
  • About This Document

Was this helpful?

Welcome

NextFeature List

Last updated 3 years ago

Was this helpful?

Thank you for purchasing Realistic Sniper and Ballistics System (RSB). Please do rate and review the package on ! If you have any questions, recommendations or any future requests, please reach me through the or my address.

What is it?

Realistic Sniper and Ballistics System (RSB) is a toolset that includes many features/functionality you would need while developing a first-person / sniper game. Rather than being a template for a single genre, RSB provides back-support for many possible outcomes. Almost all the systems in RSB are decoupled from each other, and a robust event system makes it possible to integrate RSB into your own projects and only use those parts that are really needed! Thus, RSB can be used for third-person, first-person, or basically any genre of game that includes realistic projectile simulation.

About This Document

This is the official documentation where you can find examples, tutorials, features and the API of RSB. Please browse to the categories and pages from the menu on the left.

Unity Asset Store
Support Discord
e-mail