Getting startedBullet time
Visible bullet
Provide the mesh that travels through the cinematic shot.
Drag SAMPLES/Prefabs/Bullet Time - Bullet.prefab into your scene. Keep that bullet GameObject inactive initially. The system enables it during bullet time and disables it afterwards.
The prefab is a visible bullet mesh with rotation behaviour. You can substitute your own visual object. It does not need a Rigidbody to simulate the shot: the ballistics system already calculated the path.
This inactive bullet is separate from the camera controller. Keep the camera controller GameObject active, with its script enabled, so it can subscribe to the events that start the sequence.
