Getting started
Next steps
Continue from the tutorial into your own integration.
You now have the pieces for a scene with bullet and environment properties, firing, hit responses, penetration, ricochet, scope indicators and bullet-time effects. Keep the parts your game needs and connect their public APIs to your own controls.
Use the API reference for method signatures, fields and events. The package layout maps the current folders and prefabs. If a scene does not behave as expected, start with Troubleshooting.
For questions and feedback, use the support Discord or email.