Reference
Package layout
Locate current scenes, prefabs, shared assets and source.
All paths below are relative to Assets/InanEvin/Realistic Sniper and Ballistics.
Docs/
RSB Documentation.pdf
QUICKSTART.pdf
QUICKSTART.md
SAMPLES/
Scenes/
Prefabs/
Materials/
Settings/
UNPACK-FOR-HDRP-BUILTIN/
README.pdf
README.txt
Built-in.unitypackage
HDRP.unitypackage
Objects/
Textures/
Animations/
Audio/
src/
Ballistics/
BulletTime/
Demo/
Editor/
Hits/
Input/
NewInputSystem/Resources/RSBDemoControls.inputactions
Player/
System/
Utility/The PDFs provide an offline snapshot of the manual and short setup guides. The website is the maintained reference; Markdown and text originals remain alongside the short PDFs for editing. Animated demonstrations are available online.
Scenes and system prefabs
SAMPLES/Scenes contains FullDemo.unity, MinimalDemo.unity, EmptyPlayerControllerDemo.unity and MobileDemo.unity.
SAMPLES/Prefabs contains:
Sniper and Ballistics System.prefabPlayer Without Weapon.prefabandPlayer With Weapon.prefabCANVAS - Dynamic Scope System.prefabCANVAS - Crosshair & Ammo.prefabCANVAS - Mobile Controls.prefabBullet Time - Bullet.prefabBullet Time - Camera Default Presets.prefab
Effects and settings
| Asset | Current path |
|---|---|
| Tracer | Objects/Bullet Tracer/Tracer.prefab |
| Trajectory LineRenderer | Objects/Trajectory Renderer/Bullet Trajectory Renderer.prefab |
| Shell | Objects/Bullet/Bullet Shell.prefab |
| Muzzle flash | Objects/Particles/Muzzle Flash.prefab |
| Impact particles | Objects/Particles/Hit Effect Metal.prefab, Hit Effect Wood.prefab, Hit Effect Dirt.prefab, and Hit Efffect Body.prefab (three f's in the existing filename). |
| Demo bullet asset | SAMPLES/Settings/DemoBulletProperty.asset |
| Demo environment asset | SAMPLES/Settings/DemoEnvironmentProperty.asset |
Older documentation paths
| Old name | Current location |
|---|---|
| UNPACK | URP is already included; alternatives are in UNPACK-FOR-HDRP-BUILTIN. |
| DemoScenes | SAMPLES/Scenes. |
| System Prefabs | SAMPLES/Prefabs. |
| MobileControls scene | SAMPLES/Scenes/MobileDemo.unity. |
| Objects/BulletTracer | Objects/Bullet Tracer. |
Assembly definitions are src/RSBRuntime.asmdef, src/Editor/RSBEditor.asmdef and src/Input/NewInputSystem/RSBInputSystem.asmdef. Keep their .meta files and shared asset GUIDs intact when moving sample content between pipeline projects.