RSBDOCS
Reference

Package layout

Locate current scenes, prefabs, shared assets and source.

All paths below are relative to Assets/InanEvin/Realistic Sniper and Ballistics.

Docs/
  RSB Documentation.pdf
  QUICKSTART.pdf
  QUICKSTART.md
SAMPLES/
  Scenes/
  Prefabs/
  Materials/
  Settings/
UNPACK-FOR-HDRP-BUILTIN/
  README.pdf
  README.txt
  Built-in.unitypackage
  HDRP.unitypackage
Objects/
Textures/
Animations/
Audio/
src/
  Ballistics/
  BulletTime/
  Demo/
  Editor/
  Hits/
  Input/
    NewInputSystem/Resources/RSBDemoControls.inputactions
  Player/
  System/
  Utility/

The PDFs provide an offline snapshot of the manual and short setup guides. The website is the maintained reference; Markdown and text originals remain alongside the short PDFs for editing. Animated demonstrations are available online.

Scenes and system prefabs

SAMPLES/Scenes contains FullDemo.unity, MinimalDemo.unity, EmptyPlayerControllerDemo.unity and MobileDemo.unity.

SAMPLES/Prefabs contains:

  • Sniper and Ballistics System.prefab
  • Player Without Weapon.prefab and Player With Weapon.prefab
  • CANVAS - Dynamic Scope System.prefab
  • CANVAS - Crosshair & Ammo.prefab
  • CANVAS - Mobile Controls.prefab
  • Bullet Time - Bullet.prefab
  • Bullet Time - Camera Default Presets.prefab

Effects and settings

AssetCurrent path
TracerObjects/Bullet Tracer/Tracer.prefab
Trajectory LineRendererObjects/Trajectory Renderer/Bullet Trajectory Renderer.prefab
ShellObjects/Bullet/Bullet Shell.prefab
Muzzle flashObjects/Particles/Muzzle Flash.prefab
Impact particlesObjects/Particles/Hit Effect Metal.prefab, Hit Effect Wood.prefab, Hit Effect Dirt.prefab, and Hit Efffect Body.prefab (three f's in the existing filename).
Demo bullet assetSAMPLES/Settings/DemoBulletProperty.asset
Demo environment assetSAMPLES/Settings/DemoEnvironmentProperty.asset

Older documentation paths

Old nameCurrent location
UNPACKURP is already included; alternatives are in UNPACK-FOR-HDRP-BUILTIN.
DemoScenesSAMPLES/Scenes.
System PrefabsSAMPLES/Prefabs.
MobileControls sceneSAMPLES/Scenes/MobileDemo.unity.
Objects/BulletTracerObjects/Bullet Tracer.

Assembly definitions are src/RSBRuntime.asmdef, src/Editor/RSBEditor.asmdef and src/Input/NewInputSystem/RSBInputSystem.asmdef. Keep their .meta files and shared asset GUIDs intact when moving sample content between pipeline projects.

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