RSBDOCS
Reference

Changelog

Input, packaging and gameplay integration changes in RSB.

1.3 (current)

  • Added support for the new Input System and legacy Input Manager in Unity 6.3. With Both enabled, demos prefer the new backend. Sample EventSystems select the matching UI module.
  • Organized scenes, materials, system prefabs and settings under SAMPLES, with URP included by default. HDRP and Built-in alternatives import into SAMPLES from UNPACK-FOR-HDRP-BUILTIN; see render pipeline status.
  • Moved editor entries to Tools โ†’ RSB and added a SAMPLES-only package exporter.
  • Fixed missing BulletProperties references on hit records and bullet-time paths. ActivateBullet now raises EBulletActivated after preparation; activation errors name the correct method.
  • Added optional BulletDamageProfile assets for independent ammunition damage values and a Gameplay Damage section in the bullet Inspector.
  • Added the per-shot firing overload with independent origin, direction, prepared zero distance, collision mask and shooter. Shooter colliders are ignored by default, with an option to allow self-hits.
  • Added shot IDs, shooter references, original aim data and exact collider/rigidbody references to BulletPoint. Identity is preserved through penetration, ricochet, cinematic replay and fallback.
  • Updated the online manual and code examples. Added an offline PDF manual and PDF versions of the Quickstart and alternative-pipeline README, alongside the editable short guides.

1.2

Released: Jul 30, 2024

  • Fixes to simulation delta time accuracy and time accumulation.

1.1

  • Minor fixes on the full demo scene.

1.0

  • Initial version.

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