Ballistics Utility

Public Methods

Return Type

Name

Signature

Description

Vector3

GetWindVector

(Vector3, float)

Calculates & returns wind vector in m/s.

Vector3

GetGravity

(float, float)

Calculates & returns a gravity vector.

float

GetKineticEnergy

(Vector3, float)

Calculates & returns a kinetic energy based on velocity & mass.

void

UpdateKEAndVelocity

(ref Vector3, ref float, float, float)

Updates the given kinetic energy to match the new kinetic energy, updates given the velocity accordingly as well.

Vector3

GetDragVector

(Vector3, DragGModel, float, float)

Calculates & returns a drag vector based on velocity, drag model & ballistic coefficient.

Vector3

GetSpinDrift

(ref Vector3, double, float, float)

Calculates & returns a spin drift vector based on previous drift & stability factor.

double

GetStability

(float...)

Calculates & returns stability factor of a bullet based on bullet properties.

double

GetRetardation

(double, double,DragGModel)

Calculates & returns retardation factor based on velocity, ballistic coefficient and drag model.

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